EXPLORE OUR PROGRAMS

You might already be envisioning your college self as a Fashion Design Major™οΈ or an Illustration Major™οΈ or an Animation & Game Arts Major™οΈ. You're probably already thinking about what outfits you’ll wear, what fandom pins you’ll want to show off on your lanyard, what clubs you'll join and which posters you’ll hang in your room….

But! If you’re still deciding which Moore major is right for you, or you just want to get an idea of the kinds of people we have here, let us introduce you to our star-studded cast of nine BFA programs. 🀝

ANIMATION & GAME ARTS πŸ‘Ύ

Learn from industry experts in brand-new digital spaces and become a pro with cutting-edge tools, programs and equipment, giving you a leg up after graduation.

"I'm at Moore to prepare the next generation of creators whose voices our industry desperately needs.”

JEN CRAM
Assistant Professor, Animation & Game Arts

Photo: Steve Weinik.

ART EDUCATION 🍎

Be prepared for any classroom setting, thanks to top-notch teaching skills and real-world experiences in local schools, museums and community arts settings.

"I love that we aren’t just teaching from the book here. We are using actual ongoing experience in the field."

LAUREN STICHTER
Director & Associate Professor, Art Education

Photo: Steve Weinik.

FASHION DESIGN 🧡

Gain the practical, creative and business skills needed for success in the world of fashion, with a career-centered focus on sustainability, technology, diversity and inclusion.

"Our students think outside the box and are prepared for the fashion industry with skills in sewing, draping, pattern-making, illustration and digital software."

HEATHER UJIIE
Interdisciplinary Associate Professor

Photo: Kielinski Photographers, LLC.

FILM & DIGITAL CINEMA πŸŽ₯

Get industry experience starting on the first day of class, with one-on-one instruction and access to state-of-the-art equipment and spaces.

"In Film & Digital Cinema, women, trans and gender nonconforming students are supported in their growth as storytellers."

STEPHANIE BARBER
Program Head & Associate Professor, Film & Digital Cinema

Photo: Steve Weinik.

FINE ARTS 🎨

Pursue a range of artistic media, meet and learn from working artists, show off your work, and become an art world professional.

"Fine Arts is a good fit for individuals who are curious, open-minded and self-motivated."

ASUKA GOTO
Program Head & Associate Professor, Fine Arts

Photo: Steve Weinik.

GRAPHIC DESIGN βœ’οΈ

Choose your path in an exciting field that encompasses everything from UX design to typography, and learn the industry tools, equipment and techniques that will differentiate you in the field. 

"The Graphic Design classroom is a laboratory of experimentation—a collaborative studio setting with students exploring concepts and new techniques."

GIGI MCGEE
Program Head & Professor, Graphic Design

Photo: Steve Weinik.

ILLUSTRATION ✏️

Blend traditional drawing and painting with state-of-the-art digital technology as you develop your personal style, and get ready for a career where your talent will be in high demand.

"Illustration students learn how to solve problems visually. You’ll learn how to meet with a client, see what they need and bring them a solution."

RICHARD HARRINGTON
Professor, Illustration

Photo: Steve Weinik.

INTERIOR DESIGN πŸ›‹οΈ

Learn how to work with clients and to re-envision the potential of the spaces where we spend our lives as a creative and socially responsible interior designer.

"Moore offers a fusion of the applied design arts and fine arts. It’s a unique education, where you have exposure to both."

KATHRYN DETHIER
Chair of Design & Professor, Interior Design

Photo: Steve Weinik.

PHOTOGRAPHY πŸ“·

Create impactful visuals for commercial industries or express yourself through experimental forms, all while gaining important industry experience.

"Photography students will learn everything they need to know in order to have a professional career. Dive into your work, head first." 

JAMES JOHNSON
Program Head & Associate Professor, Photography

Photo: Steve Weinik.

Next Section